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The Core Bundle

$15

The Core Bundle features everything you need to play the game - excluding the Handbook itself. With the Galactic Historical Overview (which contains all of the lore you could ever want about the universe of Halcyon), the Abyss of Anigros Adventure Module (a story complete with objectives and characters unique to the module), and your own set of Battle Cards, you can jump right into your first game of Halcyon without hesitation!

Available on Etsy
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Halcyon: The Pilot's Handbook

$10

If you just want the rules with all the room in the universe to do whatever you want with it, this is the item for you.

Available on DriveThruRPG
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The Galactic Historical Overview

$10

Dissatisfied with the minimal lore on the website? The Galactic Historical Overview has your back!

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Written by a conglomeration of CGC's authors/devs, the Historical Overview is packed with information about the universe of Halcyon - from a massive timeline to information about planets and more. This overview provides plenty of material for GMs and players alike to get creative with the stories told at their tables. 

Available on Etsy
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Halcyon Battle Cards

$2

A massive collection of cards to keep track of the weapons you've mounted to your frame. The cards feature everything you need to know (damage dice, hit thresholds, and more) that slot nicely under your printed mech sheet.

Available on Etsy
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Halcyon Bleed Charts

Free!

A sheet created by our artists to help you track your Pilot's descent to madness.

Download Here!
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Halcyon Pilot and Mech Sheets

Free!

Sheets created by our artists to have physical copies of your Pilot and frame stats.

Download Here!
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Adventure Modules

$5

Halcyon's Adventure Modules are pre-built stories that come with all new worlds, characters, and plots you won't find in the base material. Not to mention, Adventure Modules are great tools for first time GMs who might find it easier to run than making something from scratch.

Available on Etsy

Halcyon Reviews

"...I personally had a lot of fun playing. I have not played that style of game before but the learning curve was not steep. Who wouldn’t love ripping a mech in half??"

Anonymous

"I really liked how the combat moved fast and it felt like something was happening every turn. My least favorite parts of D&D-style combat systems are the fighter standing in place doing the same thing every round, and the wizard taking several minutes to flip through a list of spells to find the right one for the situation. Neither of those events are present in Halcyon; the weapon equipment system means you always have a small but varied selection of options every turn. The combats also didn't drag out; since most characters have 20 or less total HP, it felt much more like an actual fight than a slow war of resource attrition. I appreciated the number of different customization options available when building your mech, and I imagine it would be easy to publish or homebrew even more beyond the base game. The game seems to be built with the philosophy of helping the player do cool things instead of preventing them for the sake of 'balance,' and is much better because of it."

Ben Huntley (Beta Tester)

"As a big fan of TTRPGs, but only having been exposed to fantasy settings (or Sci-Fi but the games were from the 80’s) Halcyon was a refreshing change of pace and game style. The rules were simple enough to understand, and just loose enough to maximize creative potential in gameplay without ‘breaking the game.’ 5 stars — will definitely be looking forward to the next Fireteam training session!"

Bailey Gann (Beta Tester)

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